- Developer(s) Visceral Games
- Publisher(s) Electronic Arts
- Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360 - Genre(s) Third-person shooter
- Size: 10.9 GB
Dead Space 3 is a third-person shooter video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 on June 4, 2012 and released internationally in February 2013, it is the sequel to Dead Space 2 and the third main entry in the Dead Space series.
Primarily set on the frozen planet of Tau Volantis, the game follows protagonists Isaac Clarke and John Carver as they attempt to end the Necromorph threat.
Dead Space 3 pits player character Isaac Clarke against the Necromorphs, human corpses reanimated by the signal of an alien artifact known as the Marker. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.
In Dead Space 3, Isaac and Carver can roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap." The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke or Carver just does the action that is appropriate for the given situation."
Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Waster, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole. Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.
The bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the 'Weapons Bench'. Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher. If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.
Dead Space 3 has a drop-in/drop-out online co-op mode for its campaign, which was announced at Electronic Arts's E3 2012 press conference, stating that it will unlock "additional story details and gameplay mechanics only found when playing as the co-op character, EarthGov Sergeant John Carver." Each player will have alternate experiences as a result of their characters' dementia. For example, the player controlling Carver will find toy soldiers in a biology facility, while the player controlling Clarke will not see them. Co-op also puts the players in separate situations: for example, when Carver tries to open a door, he suddenly becomes trapped in his own mind (echoing a similar situation in Dead Space 2,) forcing Clarke to protect him from a sudden surge of Necromorphs until Carver can free himself.
A Visceral Games employee has confirmed it was "always intended to have co-op in Dead Space", citing co-op supporting game System Shock 2 as a source of inspiration for the Dead Space series. He also pointed out that if the player chooses to play alone, Carver "may appear at some points (as do other non-player characters) but for the most part he is not there.
Dead Space 3 system requirements (minimum)
- CPU: 2.5 GHz dual core 64-bit Intel or AMD CPU
- RAM: 2GB of system memory
- Graphics: DirectX 10 compatible 512 MB graphics card, Nvidia 200 series series or AMD Radeon 4000 series.
- Operating system: Windows Vista
- DirectX compatible audio card
- 14 GB of hard drive space
Dead Space 3 system requirements (recommended)
- CPU: 2.8 GHz quad core 64-bit Intel or AMD CPU, Core i5 preferred
- RAM: 2GB
- Graphics: DirectX 11 compatible 1 GB graphics card, Nvidia 500 / AMD 6000 series.
- Operating system: Windows 7 64-bit
- DirectX compatible audio card
- 16 GB of hard drive space
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