16 March 2013

Dishonored Dunwall City Trials
UnknownSaturday, March 16, 2013 0 Comments


  • Developer(s) Arkane Studios
  • Publisher(s) Bethesda Softworks
  • Platform(s) Microsoft Windows
    PlayStation 3
    Xbox 360
  • Genre(s) Action-adventure, stealth




Dishonored is a 2012 stealth action adventure video game developed by Arkane Studios and published by Bethesda Softworks. It was released worldwide in October 2012 for Microsoft Windows, PlayStation 3, and Xbox 360. Set in the fictional, plague-ridden industrial city of Dunwall, Dishonored follows Corvo Attano, the Empress's legendary bodyguard. He is framed for her murder and forced to become an assassin, seeking revenge on those who conspired against him. Corvo is aided in his quest by the Loyalists—a resistance group fighting to reclaim Dunwall, and the Outsider—a powerful being who imbues Corvo with magical abilities. Several noted actors including Susan Sarandon, Brad Dourif, Carrie Fisher, Michael Madsen, Billy Lush, Lena Headey and Chloë Grace Moretz provided voice work for the game.
The game is played from a first-person perspective and allows the player to undertake a series of assassination missions in a variety of ways with an emphasis on player choice. Missions can be completed through stealth, combat or a combination of both. Exploring each level opens new paths and alternatives for accomplishing mission goals, and it is possible to complete all missions, eliminating all of Corvo's targets in a non-lethal manner. The story and missions are changed in response to the player's violent actions or lack thereof. Magical abilities and equipment are designed to be combined to create new and varied effects.
Dishonored received generally positive reviews, which focused on the missions' individual narratives and the freedom available in completing them. Criticism fell on the overarching narrative—which was considered predictable, and problems in controlling the player's character. Following its release, the game won the 2012 Spike Video Game award for Best Action-Adventure Game, and was repeatedly recognized as the best action-adventure game of 2012 and one of that year's best games.



Dishonored is an action-adventure game played from a first-person perspective with an emphasis on stealth action and the use of gadgets and the environment to eliminate opposing forces. The game world is a series of self-contained, mission-focused areas designed for multiple avenues of exploration in terms of in-game movement and powers. Between missions, the player is taken to a central hub callled the Hound Pits pub where the player-character Corvo can meet with his allies, receive mission briefings and alternate objectives, and convert recovered loot into new equipment and upgrades. In-game areas include loading docks, royal estates, poverty-stricken streets and a bathhouse. The player can save his or her progress anywhere and the game includes a checkpoint save system. Both saving methods are disabled during combat. The game has four difficulty levels which modify the effectiveness of health and mana potions, and enemies' awareness, damage delivered and responsiveness. In the easy setting, health regeneration is possible.
Dishonored features role-playing game elements such as the ability to upgrade powers and to make moral choices with focus on non-linear consequences. The game is designed to allow the player to complete it without killing any non-player characters (NPC), including boss characters and mission targets. An example of a non-lethal situation given by co-creative designer Harvey Smith involved the player completing a side mission for a character, which was rewarded with the kidnap and enslavement of the target character. Each mission contains multiple ways to explore and reach targets. Movement through and exploration of levels is designed to support the player-character's abilities, rather than specific paths that are aimed at a particular gameplay style, such as hacking or sneaking. Specific elements of missions, such as changes to the color of a target's clothing and mask in one mission are randomized, requiring the player to explore the game area to find the target each time the mission is played.
The player's actions are not judged to be good or evil, but instead are tracked by a "chaos" system that records the amounts of friendly fire, violence and deaths the player causes. This modifies the game world, affecting story decisions without punishing the player or forcing him or her to choose one style of play over another. For example, an NPC who disapproves of violence may refuse to support the player, and may even betray him or her. The game reacts to the chaos caused in scripted ways—such as changing dialogue, and dynamic ways—such as increasing the presence of rats and plagued citizens and adding new scenes. This can affect the active mission and future missions. The system also influences which of the game's two endings is reached, with variations based on which characters live or die. Using violence allows missions to be completed in less time than using a stealth approach, but violence consumes more in-game resources such as health and mana potions, which are required more often in direct combat.
 Minimum System Requirements
OS: Windows Vista/7
Processor: Intel Core 2 Duo @ 3.0 Ghz / AMD Athlon 64 X2 6000+
Memory: 3 Gb
Hard Drive: 9 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 8800 / ATI Radeon HD 3870
Sound Card: DirectX Compatible
DirectX: 10
Keyboard
Mouse
DVD Rom Drive

Recommended System Requirements
OS: Windows Vista/7
Processor: Intel Core 2 Quad @ 2.4 GHz / AMD Phenom II X4 @ 2.6 GHz
Memory: 4 Gb
Hard Drive: 9 Gb free
Video Memory: 1 Gb
Video Card: nVidia GeForce GTX 460 / ATI Radeon HD 5850
Sound Card: DirectX Compatible
DirectX: 11
Keyboard
Mouse
DVD Rom Drive









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